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EdIT Challenge 2017


  • Start Date:18-02-2017
  • End Date:23-06-2017
  • Start Time:00:00
  • End Time:00:00
  • Location:Singapore


  • Organized by:Serious Games Asia
  • Mobile:+65 81023826
  • Email:contact@seriousgamesasia.com
  • Website:
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The Education Innovation Technology Challenge 2017 is an initiative developed by Serious Games Asia and co-organised with Catholic High School and Temasek Polytechnic. 

We are happy to announce that Minister Chee Hong Tat, Minister of State, Ministry of Communications and Information & Ministry of Health is going to launch the EdIT Challenge on the 25 February 2017 at Catholic High School, 9 a.m.

8.00 am: Registration at Catholic School (Secondary Section) front porch

8.00 – 9.00 am: Viewing of the VR showcase by Hiverlab, SkyOpt, Warrior9 and Temasek Polytechnic.

Eligible Parents are invited for a free health screening conducted by the National Healthcare Group. 

9.00 am: Opening address by Minister Chee Hong Tat, Minister of State, Ministry of Communications and Information & Ministry of Health

9.15 am: Briefing by a Health Expert from Sengkang Health on diabetes

10.15 am – 12.30 pm: Introductory workshop on Game Design Thinking and Gamification by Temasek Polytechnic.

To have a quick video overview of what EdIT Challenge is about, click on the ‘Happi’ the Health Mascot below:


EdIT Challenge (25 February – 23 June 2017) is leveraging on game design thinking techniques taught to our student population to create innovative solutions in educating our adults on the topic of diabetes. We want our younger generation of students to be engaged with the symptoms and consequences of the chronic disease at an early age.


Students will form teams to tackle the “War on Diabetes” through developing a mobile virtual reality game/app.


The objective of this competition is to develop a story based Virtual Reality (VR) game that spreads awareness amongst the adult population about diabetes.


Story Based Game


Players play games mainly to get entertained and have fun. There are many kinds of fun that player seeks for in a game. Marc LeBlanc has divided games into 8 different kinds of fun namely: 

(1) Sensation


(2) Fantasy


(3) Narrative

Unfolding story

(4) Challenge

Obstacle course

(5) Fellowship

Social framework

(6) Discovery

Uncharted territory

(7) Expression

Soap box

(8) Submission

Mindless pastime

For our game, we are targeting the narrative type of fun. The storyline of the game will be the main fun element to attract players. The game play mechanics can be very simple but the storyline must be compelling to attract players’ attention. Quantic Dream’s “Heavy Rain” on Sony PlayStation 3 was a famous game that focused on story.


Heavy Rain

The game is a film noir thriller, featuring four diverse protagonists involved with the mystery of the Origami Killer, a serial killer who uses extended periods of rainfall to drown his victims. The player interacts with the game by performing actions highlighted on screen related to motions on the controller, and in some cases, performing a series of quick time events during fast-paced action sequences. The player’s decisions and actions during the game will affect the narrative. The main characters can be killed, and certain actions may lead to different scenes and endings.

https://en.wikipedia.org/wiki/Heavy_Rain https://www.youtube.com/watch?v=fMK6sTnMxBI

To get started, do a research for story-driven games and analyse the different stories that drives the players’ interest. While the game should target to be a story-base game, it will be good it has one of the other kinds of fun generated from the other seven different genres listed above included.

What is Virtual Reality

Virtual reality (VR) typically refers to computer technologies that use software to generate realistic images, sounds and other sensations that replicate a real environment (or create an imaginary setting), and simulate a user’s physical presence in this environment, by enabling the user to interact with this space and any objects depicted therein using specialized display screens or projectors and other devices.


There are a few devices that are more popular in the current VR implementation: (1) Google Cardboard (2) Samsung Gear (3) Oculus Rift (4) HTC Vive. Both Google Cardboard and Samsung Gear required a normal mobile hand phone to run the VR application while Oculus and Vive are standalone headsets.

For our competition, you can design your game around the use of Samsung Gear. You do not need to worry about the technical difficulties of implementing a game on Samsung mobile but you do need to think about the limitation on designing a game for a mobile VR platform.

For example:

  • What is the input control Samsung Gear can provide? Joypad? Controller? Keyboard and mouse?

  • How do you make use of the input control to let player interact with the game world? For example, how does the player move about? Touch or interact with anything in the game world?


  • Prepare a 10 minutes video to present your game idea.

  • Think of ways on how your game idea can be clearly conveyed. You may want to create a simple prototype to illustrate your game idea. It can be in form of paper prototype, building models or story board.

  • The video should be a resolution of 1080 by 720 and no longer than 10 minutes.


After all your initial research and design, it is important to ensure that your game still follow the main objective of the competition. That is to spread awareness on diabetes.